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Business Model and Innovation Design

  • Teacher(s):   H.Avdiji   D.Elikan   P.Wicht  
  • Course given in: English
  • ECTS Credits: 6 credits
  • Schedule: Autumn Semester 2021-2022, 4.0h. course (weekly average)
  •  sessions
  • site web du cours course website
  • Related programme: Master of Science (MSc) in Information Systems
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  • Learn how to use and design tools such as the Business Model Canvas, the Value Proposition Canvas and the Team Alignment Map
  • Understand the mechanics of business models
  • Design business models that are environmentally and socially sustainable
  • Learn to use a strategic approach in design
  • Distinguish imagination from creativity in design
  • Learn to work with imaginaries
  • Tackle problems in a creative and imaginatory manner


  • Presentation of the tools for collective design of business models and their implementation
  • Mechanisms and interdependencies between the different dimensions of business models
  • Design theory for visual inquiry tools
  • Outs and abouts of socially and environmentally sound business models
  • Introduction to strategic thinking in collaborative design
  • Paradigm change of the promotional discourses in design thinking
  • Creative visualization of cinema and animation studios
  • Questioning the role of the innovator in the digital society in the anthropocene era


Avdiji, H., Elikan, D., Missonier, S., & Pigneur, Y. (2020). A design theory for visual inquiry tools. Journal of the association for Information Systems, 21(3), 3.

Evans, S., Vladimirova, D., Holgado, M., Van Fossen, K., Yang, M., Silva, E. A., & Barlow, C. Y. (2017). Business model innovation for sustainability: Towards a unified perspective for creation of sustainable business models. Business Strategy and the Environment, 26(5), 597-608.

Glăveanu, V. P. (2018). Perspectival collective futures: Creativity and imagination in society. In Imagining Collective Futures (pp. 83-105). Palgrave Macmillan, Cham.

Hara, K. (2007). Designing design. Lars Muller Publishers.

Musso, P., Coiffier, S., & Lucas, J. F. (2014). Innover avec et par les imaginaires (No. BOOK). Manucius.

Osterwalder, A., & Pigneur, Y. (2010). Business model generation: a handbook for visionaries, game changers, and challengers (Vol. 1). John Wiley & Sons.

Osterwalder, A., Pigneur, Y., Bernarda, G., & Smith, A. (2014). Value proposition design: How to create products and services customers want (Vol. 2). John Wiley & Sons.




First attempt

Without exam (cf. terms)  

Group project: 50% of the final grade

Individual exam: 50% of the final grade


Without exam (cf. terms)  

100% retake exam

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