Social Innovation Camp Asia
meeting at The Hub (web) with the participants to the Social Innovation Camp Asia, in Singapore for 10 days from Malaysia, organised and coached by Andrew Tan
Teams presented highly interesting and promising projects: (a) ThatApp is a means of education for teens on sex health, it uses gamification as an aspect to penetrate knowledge into the minds of teens via mobile devices, (b) Rare Genomics Asia empowers patient communities to accelerate research by helping fund and create personalized research projects for individuals with rare diseases, (c) The Blood Donors Network is a web and geo-targeted mobile app that its primary purpose is to have immediate access to database of people who are regular blood donors in case that somebody asks for blood, and (d) Find Art is a mobile app that helps you find, keep and share art. Find Art engages the local art ecosystem (artists, art lovers, students, curators, schools, galleries, museums, festivals, events) in the real world.
The teams used the Business Model Canvas. With BMGEN and related design thinking techniques, we offer social entrepreneurs a guide to designing, prototyping and testing innovative business models that can help them profitably improve the firm’s social and environmental footprint. We illustrate this process through the examples of Grameen Phone, Eight19 and Peepoople.